Jump to content
  • Advertisement
Sign in to follow this  
Axiverse

Using Non-intervoven vertex streams

This topic is 4656 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Using shaders, how detrimental is rendering using multiple noninterwoven streams (e.g. one stream just for positions, one stream just for tex coordintate, etc) to the framerate? Is the cost small enough in which I can use these without worry?

Share this post


Link to post
Share on other sites
Advertisement
Sign in to follow this  

  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!