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Back to Graphics and GPU Programming
Using Non-intervoven vertex streams
Graphics and GPU Programming
Programming
Started by
Axiverse
September 25, 2005 03:05 PM
-1
comments, last by
Axiverse
18 years, 7 months ago
Axiverse
367
Author
September 25, 2005 03:05 PM
Using shaders, how detrimental is rendering using multiple noninterwoven streams (e.g. one stream just for positions, one stream just for tex coordintate, etc) to the framerate? Is the cost small enough in which I can use these without worry?
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