Jump to content
  • Advertisement
Sign in to follow this  

Rotation and Translation

This topic is 4789 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

Hi I'am having problems with the glRotate and glTranslate. I made a car and i want it to rotate around its own axis and then move it depending on the rotation angle.(everything OK) The problema begin's when i want it to rotate again. It rotates around the world axis and not the local axis(axis car). Can anyone help me? Here's the code where i make the transformations: glPushMatrix(); glTranslatef(0,200,0); draw_Room(); glPopMatrix(); glPushMatrix(); light(); glScalef(.15f, .15f, .15f); glRotatef(fAxisCar, 0.0f, 1.0f ,0.0f); glPushMatrix(); glTranslatef(fAxisWheel2,0,0); draw_car(); glPopMatrix(); glPopMatrix(); glutSwapBuffers(); If anyone one wants the full code let me know.. Tks, Ricardo

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!