particle sprites or point sprites
I have a 2D engine. I'm creating a particle system for it. I've looked around and studied other engine's particle systems so i have the design of it done. well anyway, what my question is, since it's a 2D engine and i use ID3DXSprite's anyway, should i just use Sprites to render all of the particles? or use textured point sprites using a vertex buffer?
not that i am very experienced, but i just used good old sprites (when i worked on my particle system)
i THOUGHT point sprites were only useful in a 3d environment when you want the sprites to face you at all times... but someone better than me should answer your question; and i'll eagerly await the answer as well
i THOUGHT point sprites were only useful in a 3d environment when you want the sprites to face you at all times... but someone better than me should answer your question; and i'll eagerly await the answer as well
alright thanks, i'll just comment the point sprite stuff out for now b/c they're not working right now... if i SHOULD use them now for what i'm doing, can someone show how to do it?
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