Original Post
Hi, I render some primatives to a texture, then I want to somehow get the data from the texture. Unfortunately I can't find a viable way how to do this so far. I tryed a simple texture.LockRectangle(...), but it obviously fails, because textures in default pool can't be locked and render targets have to be created in default pool. I also tryed device.StretchRectangle(...), but it also fails, the SDK says that I can't copy from a RT texture to a normal texture. please, is out there somebody who knows how to get pixel data from a render target texture? thanks in advance :)