Original Post
This is the last real thing I need to do for my 4E4 entry. Obviously I'm aware that 11 days isn't much time to implement an RTS AI, so I'm looking for some simple resources on how I might look at this. It's pretty much certain to be based on reasonably simple FSM. For the purpose of the contest, I'm even considering 'cheating' to an extent. For instance I'll script the order that buildings and units be created in for a specific level - is this approach workable. I should stress that I'm not attempting to get amazing next-gen AI - just something the original RTS games like Dune2 or C&C might have used, enough that it is a game. I can't see that an amazing AI would be expected for the contest... So, links to articles and your own experience is sought after. Thanks in advance.