All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
37
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Engines and Middleware
Devil ilutGLLoadImage dont handle relative paths
Engines and Middleware
Programming
Started by
Wolfmanfx
November 03, 2005 02:38 PM
-1
comments, last by
Wolfmanfx
18 years, 5 months ago
Wolfmanfx
260
Author
November 03, 2005 02:38 PM
Does anyone know why the function ilutGLLoadImage only takes absoulte paths and no relative paths? is there a workaround?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
The promise of freedom in story games
Game Design and Theory
Facebook Ads for sales on steam, does it work?
Games Business and Law
New Generated Constructor & JIT Issue
AngelCode
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Load Testing with Locust.io
General and Gameplay Programming
Techniques for Achieving Play Balance
Game Design and Theory
The 2001 Classic Gaming Expo
Event Coverage
Contact-hardening Soft Shadows Made Fast
Graphics and GPU Programming
Introducing Xcode Tools for iPhone Development
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top