Game Programming In C++ Start To Finish

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13 comments, last by TheOther 18 years, 5 months ago
Quote:Original post by Sylveste
Yeah! I am going to buy this book for sure. Finally someone
has understood that a book going through the basics of
game creation using SDL and OpenGL is an EXCELLENT idea.

But what the fudge is the "peon engine" :D ?


The Peon Engine is just the library we work through in the book.

It's meant to be a lightweight collection of objects that sits upon SDL/OpenGL to do your game creation.

I like engines and frameworks but the danger there is to have the framework do TOO much work, which prevents you from organizing things your way.

Peon is meant to be a small helper library/toolkit. The full source is always included, so if there's sections you don't like, then reorganize to your own tastes! :)

hth,
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Anything new going on? Release date still 15. dec?
How about the Dev C++ support?

Quote:Original post by Sylveste

Anything new going on? Release date still 15. dec?
How about the Dev C++ support?


AFAIK things are looking good. The manuscript is going through final approval process right now, so it should be off to the printers/shelves pretty soon.

Dev C++ support probably won't make the release of the book, but it is a top priority of mine to provide it in any update to the source code (which will be posted on the book's site).

Thanks for checking back. If there's any more questions, keep 'em coming..
The TOC look great, too bad the book is about OpenGL because im trying to learn DX :(. Anyway good luck with this release :)
Thanks @Tutukun. My only wish is to help out those interesting in getting into game programming.

have fun with whatever API you choose!

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