Quote:Original post by Sylveste
Yeah! I am going to buy this book for sure. Finally someone
has understood that a book going through the basics of
game creation using SDL and OpenGL is an EXCELLENT idea.
But what the fudge is the "peon engine" :D ?
The Peon Engine is just the library we work through in the book.
It's meant to be a lightweight collection of objects that sits upon SDL/OpenGL to do your game creation.
I like engines and frameworks but the danger there is to have the framework do TOO much work, which prevents you from organizing things your way.
Peon is meant to be a small helper library/toolkit. The full source is always included, so if there's sections you don't like, then reorganize to your own tastes! :)
hth,