physics engine

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2 comments, last by Malchivus 18 years, 5 months ago
Let's suppose I wanted to make a physics engine. What all would I need to do? I've never worked with a physics engine, so my initial thought was that I would just have to write functions to perform different physics calculations, but that seemed way too easy. What else do I need to do? Thanks. -AJ
V/R,-AJThere are 10 kinds of people in the world: Those who understand binary and those who don't...
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Rigid Bodies may be a good start.

Ratman
Well, what do you want to do? Just saying you want to write a physics engine isn't enough, although most seem to want rigid body physics, but not all...maybe you could want a temperature simulation?
...and do not wildly extrapolate. Just because Saddam Hussein gassed Kurds in 1990 doesn't mean he eats babies' brains.
tackle this like any software engineering project ...

1) requirements capture
2) specification
3) desighn
4) implementation
5) valdiation

invest in some physics and math resources (books etc.) once you know what you need :)
I just wanna get this done.

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