physics engine
Let's suppose I wanted to make a physics engine. What all would I need to do? I've never worked with a physics engine, so my initial thought was that I would just have to write functions to perform different physics calculations, but that seemed way too easy. What else do I need to do? Thanks.
-AJ
Well, what do you want to do? Just saying you want to write a physics engine isn't enough, although most seem to want rigid body physics, but not all...maybe you could want a temperature simulation?
tackle this like any software engineering project ...
1) requirements capture
2) specification
3) desighn
4) implementation
5) valdiation
invest in some physics and math resources (books etc.) once you know what you need :)
1) requirements capture
2) specification
3) desighn
4) implementation
5) valdiation
invest in some physics and math resources (books etc.) once you know what you need :)
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