Jump to content
  • Advertisement
Sign in to follow this  

Some help for a beginner

This topic is 4867 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

first of all, i did read some beginners notes on the site :) i'll tell you a but about my situation, i live in israel, just finished surving in the army (3 years) and actually taking some math classes now. i started with computers since the age of 10... and always knew that this will be my direction in life, for a profession that is. recently i decided i wanna work in game development. when i was younger i programmed some stuff in VB, and later on i did some PHP programming for websites. tried to learn C++ (from books and internet) when i was about the age of 15-16 but that didn't go so well, i think back then i was just to little to understand some stuff, in english too. anyway as for the future i wanna learn high level programming in an academic level, think this is the best. meanwhile i though i can not just wate my time and start with some simple stuff first. i wanna start with somthing, question is what? should i learn some more basic programming lang. stumbled in Python, heared BF2 scripts are written in it. is that a good jumpstart for more advance langs? or maybe i just should start a bit with C, or C++ right now? any more advices you guys can give me? problem here in israel we have a really huge high-tech market here, but most of it is networking and hardware. the term "digital entertainment" just don't exist here, only small stuff like cable company game development and ICQ games and such. they do make some stuff for the army tho. recently i stumbled in a first course in game development that some collage offer here, but by looking on the stuff you learn, this is just not it, but that's a start, that's why i'm really thinking of learning the subject out sire, europe or us. and if you can advice my for some academic placed that teach "digital entertainment" that will be just great.

Share this post

Link to post
Share on other sites
Hi bud,

Welcome to GameDev.

I would suggest get a book that is as useful as a reference to the language of C++, rather than a tutorial style book. The i would suggest just getting stuck in. You must have some ideas in your head.

If you want to get stuck in to something not so simple try these ideas:

- An object-oriented deck of cards.
- Client/Server programs written with Winsock.
- A program that emulates some of the functionality of programs like Winzip and Winrar, brings the files together into one.

Once you begin to feel comfortable with C++ you could pick up a book on a graphics API like DirectX, OpenGl or SDL. I would then try and make some very basic graphics applications.

Hope this helps,


Share this post

Link to post
Share on other sites
well, i browsed thro the books on the site, found some the look as a good ones.

Beginning C++ Game Programming (is this one will be good to begin with?)
C++ Programming Fundamentals

C++: The Complete Reference, Fourth Edition
The C++ Standard Library

any special recommandations on one of them?

Share this post

Link to post
Share on other sites
Beginning C++ Game Programming is an excellent book. It will not teach you how to program graphics, but it will give you a great introduction to C++. What I really like about it was the way that everything was game related, unlike most boring C++ intros. After that book, I recommend Beginning Game Programming by Michael Morrison. It teaches some Win32, and by the end of the book, you will have made 6-7 small games using a framework that you will build throughout the book. Very cool!

Share this post

Link to post
Share on other sites

Since you are asking about Book titles I thought I would mention
the books I have found most useful.
By the way, I am a 33 year old computer engineer, I dont have much
professional experience, but I have been programming for about 12 years now
and read quite a few books on tha road.
These books are not necessary those that will get you into the industry of game programming, infact none of them are about this topic.
They are the best books I have read about programming C/C++ in general.

1. The C programming language.
Brian W. Kernighan
Dennis M. Ritchie

2. Effective C++
50 speciffic ways to improve your programs and designs.
Scott Meyers

3. Data stuctures and Algorithm analysis in C++
Mark Allen Weiss

The first book is the old and well known C-bible.
The second is not a beginners book and require some basic C++ knowledge.
I had to work with both the first and last of these books during my computer science degree.
The basic C++ book for our course was C++ How to program, by Deitel & Deitel.
An amazing block of information, very well organized, but MAYBE a bit too technical for a pure C++ beginner. Since you are not a "beginner", you might wanna check it out =)

With your experience you are probably familiar with some of them already.

[Edited by - pulpfist on November 21, 2005 10:57:21 AM]

Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!