I'm looking to add a collision system to my Wrath2D engine. I'm looking at Nuclear Glory for ideas but it's not open source so it's kinda hard to break it down b/c there's no code to look at.. just functions and what not. are there possibly any other, possibly open-source, collision systems or even a tutorial on how to incorporate that idea into it's own class. preferably in C++
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML
well, i know how i'm going to do the collisions and whatnot.. m/b i put this in the wrong forum cuz i'm not looking for the math part of it.. i'm looking for the class part. how should i use classes and whatnot to store all the info and variables i should have in there. (C++)
-------------------------Unless specified otherwise, my questions pertain:Windows Platform (with the mindset to keep things multi-platform as possible)C++Visual Studio 2008OpenGL with SFML