problem with blending on ATIs

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3 comments, last by Eitsch 18 years, 5 months ago
Hello, here is a shot: http://www.kepfeltoltes.hu/view/051124/ATIvsNVIDIA_www.kepfeltoltes.hu_.jpg THe left side of the image captured on my NVidia, and the right side is on ATI. My problem is, that on ATI, the leaves have white border using the same code. How can i resolve it? Sample code:

gl.glEnable( GL.GL_BLEND );
gl.glBlendFunc( GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA );
gl.glColor4f( 1.0f, 1.0f, 1.0f, 1.0f ); drawModel( m );
gl.glDisable( GL.GL_BLEND );

Thanks...
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I'm afraid I can't distinguish the "white border" on the leaves you're referring to in that screenshot.

Perhaps it would help debugging if you only rendered a single model (one of the leaves), on a black background or something?
OK, i make one test program with one test object with black background.

By the way, the difference betweeen the 2 pictures is significant as i see...
The ATI shot seems to be blurrier than the nvidia one. Are you sure the ATI card is not set to the "fastest" mode?
sorry..offtopic but how are these shadows done?

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