Original Post
What kind of programming tools did the programmers of the successful 80ies Arcade games use, to compile their programs? I assume they must have used some kind of assembler program. But, they could not use any object oriented programming language. How could they manage their code? Most of the games are extremely complex, even for today's standards. How could they make such advanced, creative games, without todays comfortable, stable programming tools? (maybe this thread should be in the lounge, i'm not sure)