C3dsLoader obj3dsLoader;
vector<C3dsLoader> vObjects;
//when loading object, this will load the objects geometry into vObjects.
ZeroMemory(szPath, 200);
GetWindowsDirectory(szPath, 200);
if(!GetFilename(szPath))
return 0 ;
else
{
vObjects.push_back( obj3dsLoader );
vObjects[vObjects.size()-1].Init_3ds(szPath);
Load = TRUE;
}
break;
//When I draw the objects out in render scene
if(load)
{
for ( int i =0 ; i< vObjects.size(); i++ )
{
if (mode == GL_SELECT)
{
glPushName(i);
vObjects.Render_3ds();
glPopName();
}
else
if(mode == GL_RENDER)
vObjects.Render_3ds();
}
}
Deleting Selected Object
hello everyone:
I would like to load the object in and delete it freely. e.g. Load the object by File->Load (which i have already done) and then the other things is to delete the selected object.
could anyone help me or give me some hints on how to delete the object in memory. all the loaded objects are stored in "vector<C3dsLoader> vObjects".
Millions of thanks
You can't release the memory for the original C3dsLoader object obj3dsLoader. Since the vector creates a copy of that object, you would just use the vector to erase that copy. I believe it's vObjects.erase(index) or vObjects.delete(index). The proper function call escapes me at the moment.
Good luck,
Chris
Good luck,
Chris
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