Quote:I don't think most marketeers realize any of this yet. They're still slavering over the very idea of monthly fees, but more and more a lot of MMO's have shut down as they realize that it's not the incredible cash machine they thought it was. The only way I see MMO's flourishing is if they can make it so that people could reasonably play as many MMO's at once as they can currently play normal games at once. And that means free, or much cheaper, monthly fees.
There are a few examples of sustainable economic models outside of monthly fee's, like Secondlife, Runescape, Puzzle Pirates. Accessing and playing their MMO's is free or with a one time initial charge, but is limited in scope, so if the players want to become more involved in the MMO they can pay for perks, or pay a monthly fee in order to have access to greater content.
Now do i think MMO's are the future of gaming? Well i don't think they'll die anytime soon, and there's a fair chance they'll survive for the long haul. I think would be cool though if they eventually went past gaming and replace the "Web" as we know it, becoming something like the 3d Environment from Johnny Mnemonic. There were BBS's, IRC channels, Webpages, etc. A large central interconnected 3D environment where people create personal spaces and avatars could be an interesting next step for the net.