[MDX] Color Mapping (I think its called this).
I'm trying to allow players to change the colors of various parts on their characters.
Their characters are 2D (Implemented in DirectX9.0 using D3D-Sprite class).
I'm using a gray-scale image, and then a region colored image.
If I had pixel access, this would be no problem, but I don't so now I'm confused. [depressed]
(My project is being done in C#)
How should I go about doing this?
Why not use vertexes that are coloured and alter the vertex colour components as needed ?
Quote:Original post by Phillip Hamlyn
Why not use vertexes that are coloured and alter the vertex colour components as needed ?
To be quite honest, my skills with DirectX don't extend past D3DSprite. However, I don't believe this excludes your solution. I'm able to set the color of the MDX.Draw() command, but I believe this applies 'overlay'. If my knowledge of GIMP is accurate, the effect I'm after is 'multiply'. I could be wrong...
Quote:Original post by Thevenin
I'm able to set the color of the MDX.Draw() command, but I believe this applies 'overlay'. If my knowledge of GIMP is accurate, the effect I'm after is 'multiply'. I could be wrong...
Did some tedious testing just now. Confirmed the following.
Looks like this mystery is solved then; I just have to apply the user's color choice into the Draw().
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