updating a scene in corner pieces based on camera movement

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2 comments, last by m4gnus 18 years, 1 month ago
can this be accomplished without rendering to a texture first? if not, then is it really faster? i think i don't understand the technique.
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Can you elaborate more on what you're trying to accomplish? I have no idea what you're talking about from the information given.
i have no idea. and my understanding of it would only work for vertical and lateral movements of the camera now that i think about it, so i must be wrong. but i've read a few different posts that mention updating the framebuffer only in l-shaped corner pieces when the camera is moved. how would that work?
Quote:but i've read a few different posts


probably a links to those posts could help us understand what you want.

regards,
m4gnus
"There are 10 types of people in the world... those who understand binary and those who don't."

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