Original Post
Hi to all,
I''m writing a 3D engine based on OpenGL.
Some guys told me that BSP Trees aren''t useful anymore because
they tend to be optimal only with low-detailed worlds.
So my question is:
Do I really need to implement BSP Trees in my engine or can I simply trust the hardware z-buffer ?
Is it possible to write a portal engine without using BSPs?
Thanx in advance.