Original Post
Hello.. I've been working on a projekt with some friends in DirectX9 and C++, we have very good structure (Scene Graph) and everything is very dynamic (and with own engine). But the area we don't have any experience in is AI and how to apply the AI to the racing opponents. We have right now a very simple path system that makes the opponent to travel against a position (on the map) and when it has arrived to continues to the next one. Very simple AI, but how can we make the opponents "smarter" and more advanced? Any suggestions?