Im currently developing a monster truck simulation and ive played a game called monster truck madness 2 and monster truck stunts. I was wondering is there anyway I can find the physics code used in either game so I can use that as a base and tweak them to my liking?
Unless the source code for those games is legitimately available to the public, and under a license compatible with your project, then no, that would probably fall under reverse engineering.
You can however, take a look at the free/open-source physics libraries that are out there (such as ODE) and look at their samples. They sometimes have car physics samples.
jfl.
You can however, take a look at the free/open-source physics libraries that are out there (such as ODE) and look at their samples. They sometimes have car physics samples.
jfl.
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