Original Post
I went through the gamedev forums on finding exactly what 565 format means. So 565 format represents each pixel in the following bit order: 565 format: RRRR RGGG GGGB BBBB What I wanted to know is: Suppose an artist is working in an art package like Photoshop. He is working in RGB mode where he works on 32 bit RGBA mode. So there is no loss in color as all the R, G B and A channels are 8 bits each (RGBA 8888). So each color will have the values ranging from 0 to 255. Now this image is converted to 16 bit image. So the conversion happens from 32 bit (RGB 8888) format to 16bit (RGB 565) format. How is this calculation done? How does the color loss happen? How does it select the color value (which color of RED converts from 8 bit to 5 bit)? Thanks in advance.