Quote:Original post by Lazy Foo
Quote:Original post by Promit
Therefore, examining OpenGL or the other respective APIs for those platforms is a meaningless and ultimately pointless exercise.
1) All internet arguments are pointless.
2) When the claim "OpenGL is not used widely in the industry" it doesn't not matter why or how, all it matter is that it's used widely period.
When the whole industry is taken into account and OpenGL is used widely, "OpenGL is not used widely in the industry" is proven to be false.
Things are a bit (as in significantly) more complex than you paint them. There is no one language or API that is used, rather, what gets the task done most cleanly efficiently is used. Python, lua, xml, C++, proprietary language with C derived syntax, to name a few all find their place in the development of modern games. On the x86 PC you will find that the only people who still bother with/focus on OpenGL are academics who feel it necessary to make everything as difficult for themselves as possible.
MasterQ, do not worry about which language will dominate the market in x years, increase your skill by learning programming [concepts] in languages such as C# or Python (if games i suggest managed direct x 9 with c#)...when the time comes, you will find that it does not matter what language is in vogue, because you see, you will be able to program in a truer sense of the word. :)