Procedural Generation

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3 comments, last by GameDev.net 18 years ago
I was watching the spore google vid a while back, and he kept mentioning something called "Procedural Generation". What exactly is it? I mean, I'm guessing the code creats stuff as the game progresses but thats not exactly a detailed deduction...
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It's pretty much what it sounds like. Instead of, say, loading a texture from a file, or storing in advance the locations of all the trees in your forest, this information is generated by the relevant modules of your engine in real-time.
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Yeah - but in spore we're not talking pretty textures or trees - we're talking about the animations of the units themselves being procedurally generated depending on what the creature YOU create looks like.


Freaking awesome.
AfroFire | Brin"The only thing that interferes with my learning is my education."-Albert Einstein
So does it not call any reference to movement info until the very instant its being used?
Quote:Original post by AfroFire
Yeah - but in spore we're not talking pretty textures or trees - we're talking about the animations of the units themselves being procedurally generated depending on what the creature YOU create looks like.


Freaking awesome.
So was B&W's AI supposed to be and it turned out to be crap. I'd hope at least people in game development boards wouldn't be so quick to believe in hype.

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