Own memory manager for STL/STLPort/Boost

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2 comments, last by Fruny 17 years, 11 months ago
Hi everyone, some years ago using a standard lib such as the stl (stlport) or boost was a big no no in game development due to performance concerns. Now, those concerns don't seem to exist anymore. Basically I would like to skip my own containers and use something like stl (stlport) or boost. The problem is that I have my own memory manager which has to be used by the standard libs. Does anyone have experience using your own memory manager with stl(-port) or boost? What are the mantraps that I could encounter? Thanks for your advice, Metron
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[google] STL custom allocator

The first hit I got was from Pete Tantalon: www.tantalon.com/pete/customallocators.ppt .

I've heard him talk in person before, he knows his stuff.
Thanks... I'll dig into that.
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Nice link!
"Debugging is twice as hard as writing the code in the first place. Therefore, if you write the code as cleverly as possible, you are, by definition, not smart enough to debug it." — Brian W. Kernighan

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