Own memory manager for STL/STLPort/Boost
Hi everyone,
some years ago using a standard lib such as the stl (stlport) or boost was a big no no in game development due to performance concerns. Now, those concerns don't seem to exist anymore.
Basically I would like to skip my own containers and use something like stl (stlport) or boost. The problem is that I have my own memory manager which has to be used by the standard libs. Does anyone have experience using your own memory manager with stl(-port) or boost? What are the mantraps that I could encounter?
Thanks for your advice,
Metron
[google] STL custom allocator
The first hit I got was from Pete Tantalon: www.tantalon.com/pete/customallocators.ppt .
I've heard him talk in person before, he knows his stuff.
The first hit I got was from Pete Tantalon: www.tantalon.com/pete/customallocators.ppt .
I've heard him talk in person before, he knows his stuff.
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