Latest Screen shot: http://www.cairnsgames.co.za/files/fantasyland2.jpg
Fantasy Land
[4E5] Screenshots and Art
Shot of in game at the moment - only one player model currently done:
Got flash animation working in game for the menu system last night (click for bigger):
Also, here is a video of going from menu to ingame. Just to show how I've went about using flash to make everything flow more smoothly.
[Edited by - Richy2k on October 1, 2006 6:02:32 AM]
Got flash animation working in game for the menu system last night (click for bigger):
Also, here is a video of going from menu to ingame. Just to show how I've went about using flash to make everything flow more smoothly.
[Edited by - Richy2k on October 1, 2006 6:02:32 AM]
Damn, I hope you guys are just posing. What I see is marvelous - hats off...
This is my little entry. Sorry, but it seems to become a Diablo clone. Hope I get this dragon flying.
Mesh Generator for random trees and surface (still in Matlab - hope to export the code to the final game, to have a new look each time you start):
Starting Village where you can trade your loot and buff your character:
The trees, a little lake, some fog and one of my first two weapons:
Parts of the interface (working on the character sheet). Added some more atmosphere...
Added some rain, 5 weapons, character generation and I proudly present, that I have the first music track:
Character generation finished:
[Edited by - XDigital on November 13, 2006 1:05:45 PM]
This is my little entry. Sorry, but it seems to become a Diablo clone. Hope I get this dragon flying.
Mesh Generator for random trees and surface (still in Matlab - hope to export the code to the final game, to have a new look each time you start):
Starting Village where you can trade your loot and buff your character:
The trees, a little lake, some fog and one of my first two weapons:
Parts of the interface (working on the character sheet). Added some more atmosphere...
Added some rain, 5 weapons, character generation and I proudly present, that I have the first music track:
Character generation finished:
[Edited by - XDigital on November 13, 2006 1:05:45 PM]
Here's another screenshot. It still looks somewhat like my first one from months ago, but now there's a fully playable multiplayer game underneath. You can get in and out of those vehicles, run over other players or shoot at them, and (of course) drive a jeep full of teammates off into the lake.
The latest image: Lions of the Atlantic's finished graphics engine. It includes reflections, shadows, etc. It also includes terrain "detail objects" (the mountains), which enhance the appearance of the battle scenes.
I guess I'm looking at nothing but one liscense to FastCap Pro :D, man I gotta learn how to program.
great job guys.
great job guys.
The ships look a little dark to me. Will there be day/night scenes or is that your global lighting? The ships might just be hard to see is what I'm worried about. Engine looks good though! Far more than I could possibly write.
That is the lighting at sunset. (Night scene)
Daytime battles look more like this:
(this is an older screenshot; it does not include shading or shadows)
Daytime battles look more like this:
(this is an older screenshot; it does not include shading or shadows)
I love how your game has been progressing, omicron. Its been a pleasure to watch it grow :) I noticed one little detail in your shots that you might consider. Normally speaking, naval distances (and thus, speeds) are measured in Nautical Miles, knots (for the speed). Simply a display semantic that I'd suggest. Great work!
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