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OU2000

Sports Text Sim

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I am planning a text sports sim and was wondering what language I should use, VB or VC++ I know both, good. And I am really interested on getting things done fast and efficient. I need something that can simulate 114 games and generate realistic stats for these games in about 1/2 to 1 second. I also need to programm very good AI. I think I am leaning towards C++ but if VB could do these things just as fast I would gladly switch over due to faster development time. I need an answer real soon so I can know which to upgrade, I have very old versions of both. Thanks in advance...

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AI is probably the worst task to put VB up to. I''m sure it could be done in VB, and I sure it can be done faster in VC.

Depending on how involved you waht the simulation to be, you could very well be able to make a VB program run it in a second. So, what did you have in mind for the simulation?

Magmai Kai Holmlor
- The disgruntled & disillusioned

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I don''t know much about VB, but I did a basic baseball sim in C++ that was able to do about 5,400 games per second, so speed shouldn''t be a problem in C++. Of course it matters how indepth you want your game to be, because if you are implementing some advanced AI, you won''t get speeds near that.

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