Getting a Matrix from Quaternion in Managed DirectX

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0 comments, last by Evil Steve 17 years, 10 months ago
Is there a way in C# MDX 2.0 to get a rotation matrix from a given quaternion? From what I understand about quaternions and game programming, its pretty standard to need a rotation matrix given a quaternion and so I figured there would be some DirectX library function that gives you the rotation matrix of a given quaternion. Thanks,
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In C++ there's D3DXMatrixRotationQuaternion, I imagine there's something similar in MDX, although I don't know how MDX names things.

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