Sign in to follow this  

directx questions

This topic is 4208 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Recommended Posts

1.how do i know the optimum number of back buffers to use , should i try looping and just using the maximum amount possible. cause as i see making more surfaces uses up the dead time instead of doing nothing. 2.why does creating too many back buffers generate errs , is it because iam abusing the video memory by creating too many surfaces. 3. is using D3DPRESENT_INTERVAL_DEFAULT , then setting the refresh rate to a certian value (that is supported by driver) , a good way yo control FPS.

Share this post


Link to post
Share on other sites

This topic is 4208 days old which is more than the 365 day threshold we allow for new replies. Please post a new topic.

If you intended to correct an error in the post then please contact us.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sign in to follow this