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Determining a Mesh from an internal 3D structure

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I have a 3D structure consisting of spheres, tubes, cubes and rectangular columns. I wish to determine a closed mesh that will encompass the 3D structure with some minimum distance from the internal structure. The mesh itself has nice Bezier curves and could form a torus or other shape with holes. In addition to the mesh, I need to know the volume that the mesh encompasses. How do I go about determining the geometry of the mesh? Is there a library I can buy or must I get a mathematics guy to write one for me? If I pay somebody to write it, approximately how many person-weeks of work is it to write the logic if the technology is DirectX and .Net?

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