MsgProc kill-window events
No offense taken; you're definitely right. I guess this is because I am completely self taught and there are a lot of details I miss. I've always steered away from using OOP functionality because I know so little about it and because I'd heard more than once that game programming was supposed to be relatively free of that kind of stuff (excepting DirectX, obviously.) I'm not sure if I'll ever work up the drive to convert _all_ of my code, though...
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