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Easy vertex color question....

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I have defined PositionColoredTextured verts and created a buffer out of them. Next I draw to the device using the per vertex colors. The next step I want is to override the vertex colors and draw with a custom color for all of the verts. Question: is there an easy way to set a global vertex color override? Thanks, Devin

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Shader processing using hlsl is something I was hoping to avoid but I do know how to do that. Thanks for the reminder :)

I was thinking there has got to be some renderstate or texturestate or something that allows for vertex color override isn't there?

-Devin

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