[mdx]how can i pan a scene ?
i wanted to writed a c# application with mdx,there is a question about pan a scene? who can help me?
Quote:Original post by songsgroup
i wanted to writed a c# application with mdx,there is a question about pan a scene? who can help me?
By 'panning', I assume that you mean rotate the camera on the y-axis (ie side-to-side). To do this, you can use different types of view matrices:
(a) Matrix.LookAtLH() - just rotate the cameraTarget in a circle (easy to do using sin/cos)
(b) Matrix.Translation() * Matrix.RotationY() - nice and simple
(c) Matrix.AffineTransformation() - generally the easiest way to do a FPS style camera
sorry ,i'm beginner of mdx , i meaning like this web site:
http://www.codeguru.com/Cpp/G-M/opengl/article.php/c2683
http://www.codeguru.com/Cpp/G-M/opengl/article.php/c2683
I'm still a bit confused. What exactly do you mean by "pan"? Do you mean physically moving, or just rotating? Either way, you need to use the view matrix. I think you need to be alot more specific to get any specific questions answers. I would search for matrix transformations, as the act of transforms and such may become more clear.
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