DirectX Field of View

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1 comment, last by nerditup 17 years, 10 months ago
D3DXMatrixPerspectiveFovLH( &mProjection, D3DXToRadian( 45.0f ), 800.0f / 600.0f, 0.1f, 100.0f ); I have this as my field of view right now, I was wondering if there were any values that create a better view, if there is such a thing? It works good, I was just wondering if there is any cool techniques you could accomplish? Does anyone have any links on where I can read about the field of view, or is there no point because there isn't much to know? Just Curious :)
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The aspect ratio and near/far culling distances are fairly self-explanatory.

The radian angle of the lens itself is where cool things come into play.

The smaller the angle, the more narrow the view becomes, so things appear zoomed-in because they take up more of the image plane.

The larger the angle, the less focused, the smaller they appear. Also gives a nice fish-eye look when you start dealing with the angles observed in, um, fish eyes. :)

wikipedia might be a good place to find factoid-style information on this topic.
lol thanks, that's exactly the response I was looking for! I have been experimenting, getting some weird results.

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