DirectX Field of View
D3DXMatrixPerspectiveFovLH( &mProjection, D3DXToRadian( 45.0f ),
800.0f / 600.0f, 0.1f, 100.0f );
I have this as my field of view right now,
I was wondering if there were any values that create a better view, if there is such a thing?
It works good, I was just wondering if there is any cool techniques you could accomplish?
Does anyone have any links on where I can read about the field of view, or is there no point because there isn't much to know?
Just Curious :)
The aspect ratio and near/far culling distances are fairly self-explanatory.
The radian angle of the lens itself is where cool things come into play.
The smaller the angle, the more narrow the view becomes, so things appear zoomed-in because they take up more of the image plane.
The larger the angle, the less focused, the smaller they appear. Also gives a nice fish-eye look when you start dealing with the angles observed in, um, fish eyes. :)
wikipedia might be a good place to find factoid-style information on this topic.
The radian angle of the lens itself is where cool things come into play.
The smaller the angle, the more narrow the view becomes, so things appear zoomed-in because they take up more of the image plane.
The larger the angle, the less focused, the smaller they appear. Also gives a nice fish-eye look when you start dealing with the angles observed in, um, fish eyes. :)
wikipedia might be a good place to find factoid-style information on this topic.
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