Original Post
Hi Guys, I posted and found a description of the Tron 2.0-style glow effect: http://www.gamasutra.com/features/20040526/james_pfv.htm
In fact, the Nvidia SDK has a glow sample, implementing this technique in DirectX: http://download.nvidia.com/developer/SDK/Individual_Samples/samples.html#Glow Problem is, they are using compiled shaders and have a horrible implementation for code that's targeted for developers trying to learn (and especially developers trying to convert c++ to managed directx). Anyone know of any other implementations of this technique that are maybe easier to understand/break-down/reuse? Bonus points for MDX version (but I know I'm pushing my luck). Thanks, David
In fact, the Nvidia SDK has a glow sample, implementing this technique in DirectX: http://download.nvidia.com/developer/SDK/Individual_Samples/samples.html#Glow Problem is, they are using compiled shaders and have a horrible implementation for code that's targeted for developers trying to learn (and especially developers trying to convert c++ to managed directx). Anyone know of any other implementations of this technique that are maybe easier to understand/break-down/reuse? Bonus points for MDX version (but I know I'm pushing my luck). Thanks, David
