game engines....

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13 comments, last by RichardoX 17 years, 9 months ago
A friend and I, were thinking of developing an FPS. We both have a lot of experience with computers, and know some web-languages such as html and PHP, but have only tampered with coding languages. This is the reason we would like to use an engine. I have a few questions first though. 1. I'm still a little confused on how an engine works though. Do you just edit source code of other games or does the engine have some sort of visual editor? 2. Which free engine would you guys reccomend? Thanx!
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Hi,

No most free engines provide an API, which means you can use the engine functions inside your own code. It depends on what engine you choose what the language is, because different engines provide API's for different languages, while some provide some sort of scripting language.

So if you are just starting out i would look for an engine that can be used in either java or python.

You can always make your own engine, if you want a cool project to work on some time :)

Greetings...
You could use Fps creator (http://www.fpscreator.com/), though it's not free (pretty cheap though). Or you could make a mod. :)
Quote:Original post by S-Rave
You could use Fps creator (http://www.fpscreator.com/), though it's not free (pretty cheap though). Or you could make a mod. :)


i don't really want to use a drag and drop kind of thing. i would rather go all the way and do it the hard way. does anyone else have any answers to my first few questions?
Go through this list *KLICKME*
Quote:Original post by cwncool
Quote:Original post by S-Rave
You could use Fps creator (http://www.fpscreator.com/), though it's not free (pretty cheap though). Or you could make a mod. :)


i don't really want to use a drag and drop kind of thing. i would rather go all the way and do it the hard way.


Why?

Richard "Superpig" Fine - saving pigs from untimely fates - Microsoft DirectX MVP 2006/2007/2008/2009
"Shaders are not meant to do everything. Of course you can try to use it for everything, but it's like playing football using cabbage." - MickeyMouse

If you want to code your own game using an engine, you still have to learn the language you call the engine from. This will take more time than you would probably think, and if you skip ahead, you will drown in a sea of confusion.

To speed things up, you could use a simple language like Python or Lua (which some engines have bindings for), or perhaps somthing like TorqueScript.
Quote:Original post by superpig
Quote:Original post by cwncool
Quote:Original post by S-Rave
You could use Fps creator (http://www.fpscreator.com/), though it's not free (pretty cheap though). Or you could make a mod. :)


i don't really want to use a drag and drop kind of thing. i would rather go all the way and do it the hard way.


Why?

well, i guess I sort of wanted to learn. I guess i can try some "drag and drop" type editors. what are some other editors like that?

anyone?
Unreal Runtime
Bulma

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