Original Post
most recent mmorpgs don't offer ingame voice chat functionality, but in nearly every mmorpg i played so far, a large part of the player base uses external voice chat tools (e.g. teamspeak) for activities like organized pvp/rvr or pve raids the advantage of using voice chat instead of written text is obvious and simple: talking is faster than typing but talking of mmoROLEPLAYINGgames it can be really disturbing if you meet a cute little elven priestress who sounds like barry white, or an heroic scar-faced warrior who speaks with the voice of a 12 year old kid - for me it will kill all immersion after looking through some guild recruiting forums of todays mainstream mmorpgs you will find not many guilds who don't offer their own ts-server. larger endgame-oriented guilds even demand the usage of such tools if you want to join their ranks players who want to experience endgame content are forced to use such external voice tools and therefore have to sacrifice the illusion of being part of a fantasy (or sci-fi or whatever) world since voice chat can only occur between players and not between the characters they play. - how can one bring both elements (efficiency and immersion) together when it comes to communiction functionality? - are there alternative ways to communicate tactics and so on to your raidgroup/battlegroup in an efficient way? - do you think it's bad game design to produce a game which depends to some extend on external programs?