[SDL] Turn a surface upside down
I have a problem which isn't really a problem but it would be really neat to be able to use this effect in my tetris clone game.
I want to know, is there a way to turn an SDL surface upside down somehow without modifying all the logic code or changing a whole lot?
Thanks.
You can C&P the flip_surface function from my 29th tutorial
or better yet just flip them in paint before runtime.
or better yet just flip them in paint before runtime.
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