DirectX File Formats and performance

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9 comments, last by BloodWarrior 17 years, 8 months ago
Quote:Original post by The 89 Vision
As I recall, .x files store the animation data along side the model data, which may or may not be ideal for what you're trying to do. That might be the reason you've heard they weren't good for animations.

For example, if you wanted a bunch of different human type models that share a common pool of animations( walk, run, jump ), then .x files might not be the best solution.

That said, there's no easier way to get 3d models rendering in dx that I know of, so they're definately a good place to start loading models from files.

I could be wrong, it's been a couple years since I last looked at a .x file.


hm... i havent started on the 3d modelling yet (did some just to see if I could create them, but only rendered them in the graphics application itself (animator).

But I could have sworn that I saw somewhere that you could store the mesh and animation separately in directx files...
Any thoughts?
anyone?

Yours Truly
K
Pain is Inevitable, Suffering is Optional.Unknown

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