Original Post
Hi, I'm trying to make a simple renderer for D3D. Now I'm working with 2D graphics so I'm using surfaces and textures. I've read that textures are only for rendering and surfaces are for all purpose. But: For "animated" 2D sprites should I use textures or surfaces? Would it be better to have all the images of an animation in a surface and only changing the RECT at the time of rendering (or a texture) or have a vector of textures containing each image of the animation? Thanks in advance for any help. :)