Ok, this is not a big deal, but it still bugs me. I have a nice little demo with boxes bouncing around the screen, running at the monitor refresh rate of 75 fps. However, every 4-5 secs or so (not consistant or predictable) there will be a momentary visual stutter where the boxes real quickly stop and then start again, and sometimes there is a little HD activity accompanying this.
Now, I am moving the boxes based off the time delta, so that's not the issue. I'm pretty sure that the computer is just not giving my demo enough time - but most other demos and games I've seen don't seem to have this problem.
Maybe there's an override, or some simple parameter I'm missing.
- Splat