Quote:Original post by Saluk
Looks cool SOTL, but it won't run for me. It says I need tiff.dll.
Download (845 KB)
This download contains several .DLLs that might be required. (tiff.dll included)
Quote:Can't figure out what's going on in the screenshot either, hehe. I like the background a lot thoguh.
Thanks. I just drew several lines of bricks and copy+pasted alot. [smile]
The top pic shows me playing(Or rather just beggining to play, as both scoes are zero). What happens is a box falls to the ground, and you must grab it with your cursor and drag it to your side(right side). The longer you keep it there, the more points you get. The computer, a reversed mouse-cursor, will try and pull the box to his side of the screen(left side) and hold it there. Whoever has the most points once the time runs out wins.
The lower picture shows the main screen. It has the final score of the previous round visible in the background, the button labeled 'Click to play' to start the game, and four textboxes that let you alter a few variables for the round. You can alter the gravity, which determines how fast the box falls; the drag-speed, the higher the number, the faster it is to drag the box; the enemy speed, which only refers to when he's not grabbing onto the box, and finally the time limit of the game.(In seconds) The amounts shown in the screen-shot are the default values.
Backspace restarts the game(Bringing you back to the start-screen), and 'Esc' exits. Other than that(and the textboxes), the game is played only with the mouse. Those lights in the background light up when the box is in your scoring area, or your enemy's.
That's pretty much it; I hadn't thought of a name for it, so I left it unnamed.