All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
53
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to General and Gameplay Programming
calling C# namespaces from C++
General and Gameplay Programming
Programming
Started by
papitorico
March 23, 2007 04:25 PM
-1
comments, last by
papitorico
17 years, 1 month ago
papitorico
114
Author
March 23, 2007 04:25 PM
Hello does any one know how to call C# namespaces or classes from C++ (not managed), is this posiple? or use DLLs made in C# from a C++ source code?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Ideas for a new genre (anonimous)
Game Design and Theory
I need help about my client netcode
Networking and Multiplayer
DirectX 12 Renderer
Graphics and GPU Programming
Avoiding other units without using pathfinding
General and Gameplay Programming
What's the best way to make items/upgrades in a rouge-like?
General and Gameplay Programming
Inheriting from application registered class
AngelCode
Advertisement
Recommended Tutorials
Asian Game Developers Summit 2005, Day One
Event Coverage
Developing an Isometric Plugin for Unity3D
Engines and Middleware
Low Latency Garbage Collection via Reference Counting
General and Gameplay Programming
Improving Communication with Your Sound Designer Part 1
Music and Sound FX
John Carmack .plan Archive - 2007
Interviews
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top