Cube not displaying correctly

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11 comments, last by Bimble Bob 17 years ago
Quote:Original post by Dom_152
It's my own matrix type and I'm using C++ with DirectX 9. All the matrices are empty to begin with. I only use tempMatrix to store all of the rotations, X, Y and Z, in one matrix. I make rotMatrix and identity matrix before doing anything but when I multiply that with the tempMatrix I get nothing :S


Have you fully tested your matrix type to make sure that the results you are getting are correct?

TBH - I would still use the D3DX functions since at the lower levels D3DX makes good use of HW (i.e. SIMD).

ByronBoxes
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Yeah I've checked the outputs and all seems OK. I think I will use D3DX though. I just have to work out how I can access the functions from my Matrix class.
It's not a bug... it's a feature!
Got it all working, thanks!
It's not a bug... it's a feature!

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