Quote:Original post by SunTzu
Let me guess... you're a student? Or unemployed? Or otherwise have lots of free time? That's fine for you then, wish I was still a student, but I get, typically, about seven hours a week (one hour a day) to play computer games because I have a busy, busy life. The threat or danger of having to waste my precious time if I fail does not add suspense, or a fear of failure. Really, it doesn't. It adds frustration and annoyance and, very quickly, the result of me taking the game back to the shop for a refund.
Excuse me, but I take offense to your comment. I am 24 years old and I also have a busy life without much time for playing games. I do not wish to spend my time re-playing a game frequently either. Where you find frustration and annoyance, I find suspense and enjoyment. So lets just leave it at that and stop trying to frame me as someone who is ignorant of the needs and lives of others.
Quote:Original post by SunTzu
One design decision (save when you want, or at least have frequent save points) allows both of us to enjoy the game - you don't have to save at all, and if you want to go back more than one save point you can. The other design decision (can only save at certain widely spaced save points) only allows you to enjoy the game, as I won't enjoy having my valuable time wasted.
No, this design does not allow us both to enjoy it. The presence of those save points still gives me a warning that a tough fight is around the corner. I will use those save points as well; I'm not going to pass up save points like you are supposing I would just because I want to feel the fear of failure. If the save points are everywhere, it does nothing to help someone like me.
Quote:Original post by SunTzu
If, as a game designer, you make the choice based on what you like, not what other people might like, then the chances are very high you are not designing the the kinds of games I (for one) want to play.
Very well. I'm glad that 99.9999% of the Earth feels exactly the same as you do, while no one feels the same way I do. Do you realize how arrogant you sound here? It is impossible to design a game such that everyone who plays it will enjoy it to the upmost. You chose your audience, and you chose your features. You don't ignorantly try to design a game thinking everyone is going to like every decision you make.
Anyway, lets drop the save game talk and get back to the real discussion in this thread, shall we?