Texture atlas problem
What I have right now is one large texture atlas file loaded from a bitmap and I want to be able to blit specific portions of that texture to the screen. I can blit the entire texture no problem. I've searched everywhere on how to do this to no avail.
Google search for "DirectX Blt Source Rect" (yes, 'Blt' with no 'i'). Try filling in the source rect with something other than NULL.
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