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"D3DERR_INVALIDCALL"

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I have a problem in SkinInformation.ConvertToIndexedBlendedMesh(...) it gives me exception "D3DERR_INVALIDCALL". This only happens on my other computer with video card Nvidia 7600GT. I want to know what is causing the problem. Any help will be appreciated, thnx.

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I tried google before i start this topic. Do you really think it is something related to driver installed that i should i update ?

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I updated the driver for my card Nvidia 7600GT and the problem still exists.. I hope someone can help solve the problem, thnx.

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Friendly note from your neighbourhood moderator: Please refer to the forum guidelines on bumping threads. You're breaking all of them. This forum is a shared forum for the entire community, and I'd rather I didn't have to start getting grumpy about it [wink]

Try running your code against the reference rasterizer. If it runs fine under the RefRast then yes, the IHV is probably in the wrong; if it fails under the RefRast then your code is wrong and you just got lucky with it working on other hardware.

hth
Jack

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Use the debug runtimes. What do they say when you run your app? You should get a proper textual error description.

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It seems i got lucky having it working on 2 other computers.. The error comes from this function SkinInformation.ConvertToIndexedBlendedMesh(...) it returns "D3DERR_INVALIDCALL".. what could be the possible reasons ?

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Quote:
Original post by radiationz
what could be the possible reasons ?
Quote:
Original post by Evil Steve
Use the debug runtimes. What do they say when you run your app? You should get a proper textual error description.


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