Quote:Original post by wolf
no it does not. Check out the GPU Gems 3 article it says that they support deferred rendering only for DX10 ... I assume you have access to it.
Ah yes fair enough. Still, there's not much critical in the DX10 API (other than the MSAA stuff) that makes the API necessary, although the hardware certainly handles it more efficiently.
Quote:for people who need to make money with games it won't be very popular for the next two years. Up until then the install base might be big enough to pay for it :-)
Oh sure, but since I'm in research I can happily ignore all but the newest and upcoming hardware :) 2 years may be a full game to dev studios, but it's really not that far off overall.
And yes, many renderers are becoming hybrids and I agree with that design whole-heartedly: do what's the most efficient! However I also firmly believe that the light volume rendering/compositing aspect of deferred rendering is one of the most compelling reasons to use it, so once consumer hardware catches up, I suspect many games will begin to use that design as well (particularly those that try to do realistic, dynamic lighting/GI).