Volume Rendering Artifacts
Please consider the image:
Picture
I am using the proxy polygon slice method for GPU volume rendering, although I get similar artifacts for GPU ray tracing.
On the bottom image, you can see these "slice" pattern artifacts. How can I remove them? I tried taking more slices to get a better sampling, but it didn't help enough (even with an unpractical sampling count).
I read that the transfer function can create higher frequencies than in the original volume data. Would pre-integrated transfer functions be the next step?
I'm not well versed in the polygon slice method, however in the case of GPU raycasting, if you add a dither pattern to the ray starting location (z) then you might be able to hide the artifacting.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement