Original Post
I'm trying to detect the Pixel Shader version of the installed graphics card. Can anyone give me some advice on how this can be achieved with OpenGL? Before you recommend that I just check for the GL extensions my game needs -- I am writing an installer for a Direct3D game of all things, and using DirectX to query for the shader version is not an option when DirectX might not even be installed on the target system yet :) Thanks, -Markus-
