Original Post
Hi I’m writing a paper which includes a section on shadow mapping, there is some info on the wikipedia on shadow mapping along with a nice little explanation but there isn’t much about its use in games. What I want to know is: what was the first game to use Real-Time shadow mapping? (not pre-rendered backgrounds / sprites and the like). I’m sure lots of you will remember a game that used it way back but please also be careful that your game was actually using shadow mapping and not some cheep trick or plane shadows. I assume due to their dependence on floating point textures and programmable shaders that they haven't been around in games for too long (maybe DirectX 8/early 9)? Please post your answers in the following format Game Title: The title of the game Developer/Publisher: Who made the game was developed by and published .by Year: year first released in anywhere (maybe origins as well as dates). Comments: anything else you want to say about that game and its use of shadow Thanks!