Triangulation of two Segments in 3D
I have two segments in 3D space. I want to triangulate these segments, but there is a problem because sometimes the constructed triangles cross each other. Is there an efficient method to triangulate four points in 3D.
How about this?
There are three possible assignments of four points to two line-segments. In each case, compute the dot-product of the two normalised edge vectors. I assert that the assignment pertaining to the largest product, in magnitude, will not produce a complex quadrilateral [citation needed].
There are three possible assignments of four points to two line-segments. In each case, compute the dot-product of the two normalised edge vectors. I assert that the assignment pertaining to the largest product, in magnitude, will not produce a complex quadrilateral [citation needed].
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